Women Gambling 101

There is a fundamental difference in the outlook of men and women about gambling. Surprised!! Well it is true. Gambling is an activity a woman can enjoy the most once she is financially and personally independent and this comes as news to both the sexes i.e. both men and women are amazed by this fact. The difference in opinion results from the difference in perception about gambling of men and that of the women. When a woman describes about gambling the focus is very subjective i.e. the atmosphere of the casino or rather the whole environment prevalent there, their feelings and emotions about it and other things associated with it whereas if a man describes the same then the approach is very narrow or to be more precise the focus revolves around the money won or lost which ironically in the case of women is one of the last factor considered.Talking about the preference of the women in gambling, the slot machines are the most commonly enjoyed. There are theories suggesting that gambling for women acts as a means for an escape and also that they prefer games with less action and creativity. Though even other games like cards are popular, the slot machines still are the majority view. The women do not only go to the casinos to pass some good time rather they spend time like they are on a vacation and enjoys every bit of their stay there.To answer a question of the nature that what is the main reason of women for gambling, out of the various answers that pop up we can take three most general ones. Firstly it provides as very good means of escape. This is to say that women can gamble care-free and not bother about who is watching them or what opinion one holds about them as gambling is interaction free. Secondly, as we have been observing, it provides as great source of entertainment. And lastly, some of the women might gamble to become wealthy or rather we can say to improve their financial conditions. Observing the three conditions we can concur on the point that women have good enough and quite logical reasons to gamble.Apart from going to casinos and gambling there in real life, online means of gambling is also luring the females and is becoming popular these days. There can be two factors associated with online gambling by women. Primarily, being able to gamble without even leaving the house and secondly, it offers them a greater sense of privacy. One problem that might be associated withy online gambling is that it often becomes a mod of escaping problems in one’s life thereby, becoming an addiction.Talking about addiction, the major cause, which leads to such, is the accessibility and availability of the gambling outlets and that too is ever escalating. The temptation has further increased to try and gamble, owing to the recent increase in the number of gambling centres as they are now easily legalised.

Can Sex Board Games Spice Up Your Love Life?

Can sex board games or sex card games, really spice up your love life? Yes! Sexy games for adults can definitely create a bond, inject some passion and even ignite a hot fervor between its players.Just like games for children, games for adults pure purpose is entertainment. And just like when you were a kid, when you really get in to the game, they can definitely become addictive!Adult sex board games can even make a great supplement to your couple’s sex toys, or that special lingerie in your draw. Because not only are they fun, playing adult games helps you maintain your connection by spending that all important quality time together. And sex card games are just the same. Like sneaky little packs of indulgent fun hidden away in your bedroom, or maybe as part of your personal adult fun drawer, they make a great addition to your sex toys or any other adult games you may have.From striptease games, Kama Sutra sex position cards, or Naughty or Nice games that suggest romantic ideas or more audacious sexcapades, each sex card game is different.And contrary to some beliefs, not all sex card games are sweet and simple vanilla love cards. You might just be surprised by what you can learn about your partner and even yourself, from a spontaneous and cheeky session of card game sex. And depending on your outlook and just how friendly you are with your friends, you can even extend the fun and the numbers of players depending on how many are willing.Adult sex games are not only fun, they also make for a cost effective night in. Once you have purchased your sexy game, it can be played over and over again. A gift that keeps on giving if you will, and one that with practice you can definitely hone in on your playing skills creating more competition, more excitement and more sex.Overall, sex board games or any adult games in general, are an excellent introduction or stepping-stone for those who are interested in role play or other erotic games but are not yet confident to pursue them. The organized games and rules ensure that you always know what you’re doing and even if you have tried role play but failed dismally, at least sexy board games for adults can help you live vicariously through the life of your board game character!

Horse Fun and Games – The Making of a Card Game

For those of us who love everything equine, horses and games make a great entertainment combination. Creating a horse-themed card game is hard work and requires a lot of careful consideration. This article talks about the early days of discovery for the developers at Funleague Games as they embarked upon the journey of designing their very first card game called “Perfect Stride: Cross-Country!” Naturally, as with many things, the game started out as an idea. We wanted to create a fun horse game that was fanciful and stylized, yet still stayed somewhat true to the experience of riding a horse. Representing the idea of racing at high speed across country on horseback through a card game presented its share of challenges. We experimented with a lot of ideas and several times we experienced moments of “aha! This is it!” and away we’d go full-steam…only to discover a problem. The gameplay logistics were the main sticking points. We were cutting some new ground with this card game; it wasn’t closely based on any other specific game so we didn’t have a tried-and-true template to work from. Rather, we referenced bits and pieces of gameplay elements from other games we’d played and from our own vision of how we thought things should work considering the experience we were trying to emulate. Two other resources that have definitely been invaluable are Board Game Geek and Board Game Designer’s Forum. Thanks to everyone there who has posted such excellent info! Here are some examples of things we had a tough time figuring out: Our card game is essentially a race across country on horseback. You jump obstacles along the way…how do you represent that? Do you use tiles? Do you lay the cards out all at once, or one at a time? Face-up? Face-down? That kind of thing. Another element we struggled with was how the rider order was represented during the course of the race.If you were in first, but then dropped back to third, how would you know? We tried a bunch of things such as using charts, placing a token amongst the jump cards, etc. After a lot of trial and error, we eventually figured out a system that wasn’t confusing (unlike our earlier versions). We also struggled with trying to inject some strategy into the gameplay. We definitely didn’t want this game to be all about “luck of the draw”. We wanted the players to have to evaluate each situation and choose a best course of action. Strategy does add depth to a game, but on the flip side of this, a bit of chance can really spice things up and keep you wondering as you draw that next card. As this was a racing game, we didn’t want the players to get too bogged down pondering their options. That would detract from the idea that you were all moving at high speed over terrain in a dash for the finish line. Those were just some of the many things we needed to figure out as we developed our initial idea into something fun, functional and richly thematic. After emerging from the idea phase, we entered a stage of development where we needed to examine more practical business considerations: How big should the deck be?That has proven to depend upon a few things such as number of players, how many variables we were prepared to deal with, printing costs and art costs. We wanted the deck to have substance, yet still maintain some kind of control on the budget.
What should we price the game at?Now that one is ongoing. Naturally we need to make some sort of profit as a reward for our hard efforts and the main way to estimate what kind of pricing is involved is by breaking down the “per-unit costs”. For example, we make an initial assumption that the first print run might be about 5000 copies. Therefore, we would get a printing quote for 5000 copies of the game. And then add to that the cost for artwork creation. And legal fees. And advertising. That sort of thing. Add all those costs together, and divide by 5000. That will be our per-unit cost.How should we package and present the game?We need to look at a couple of key things here. One is; what kind of presentation will be most appealing to people? We want the theme to be immediately recognizable and we want to convey the message that this is a quality game. A game where it’s a high-calibre entertainment experience made of durable materials that will be a pleasure to handle. The other consideration is how much will the packaging and materials cost? Printing/manufacturing costs are arguably THE most expensive part of creating a board or card game. And the quotes will vary widely with each print shop we approach.Legal stuff?A board or card game is a creative product. It’s art and entertainment, meets commerce. There’s intellectual property, copyright, trademarks and other basic business considerations. We recognize that it’s a good idea to protect our hard work and ensure that all communication is organized and in writing. Legal stuff is not only about protecting what’s ours; it’s also about being clear about obligations when engaging in business with another party. When it comes to hiring artists to create artwork for a game, copyright ownership is one of the biggest key factors. It’s important to ensure clarity about who owns the art. Paying an artist to create artwork doesn’t necessarily mean we actually own it. It’s essential to have an “Artist Agreement” in place. This is a legal document that details the rights and obligations between Funleague Games and the artist. Artists work hard to do what they do best (we know this firsthand…Jeff and I are both professional artists) and naturally will want to be clear about all the details involving the work they do.What kind of art style am I looking for?This is an important thing to figure out, but it can be a tough one. The style of art is heavily influenced by the style of the hired artist(s) working on your project. It’s important to choose carefully who will be creating the visuals for the game. Arguably good art will sell more copies of a bad game than bad art on a good game. People like things to look “cool” or “beautiful”. Make sure you deliver in spades in this area by having a strong vision for what your game should look like and by only hiring artists who have an art style compatible with that vision. Art style should also take into consideration the target market your game is aimed at. In the case of Perfect Stride: Cross-Country!, I’m going for a style that is distinct from other games on the market. I also want the style to be inclusive and appealing to the full range of my target audience. For example, I need to avoid an art style that is too “young” as my target audience are people ages 7 and up. I want to feature artwork that has a fun innocence to it, but at the same time possesses enough refinement to appeal to a more mature audience.Who’s our audience?This is important right out of the gate (now there’s a theme-appropriate expression :) . Even at the earliest design phase it’s important to know our demographic. For example, if we designed a game to include a lot of deep and subtle complexities or tons of arithmetic, chances are that kids under 7 years of age could find the game too difficult. As for Perfect Stride: Cross-Country!, I feel that this will be a game that can be enjoyed by almost everybody, but the primary audience will likely be people who love horses. And as there is an element of strategy to the game, the very young may struggle with some of the gameplay concepts.Marketing?This is SOOOOoooo important. If Jeff and I never bother to get the word out about our really cool game, how are we going to sell it? Entire books (and even university degrees) are devoted to the topic of marketing, but suffice it to say it’s important that we learn a little bit about how to promote our product. Not only will we not sell any (or very few) copies, but so many people will never get the chance to enjoy a super-fun horse-themed experience! As our game is very strongly based on a specific theme (or niche) one of the first things we’ll do is seek to get the word out at places where the horse-loving public like to visit such as horse-themed websites, tack shops, equestrian magazines, etc.As you can see, we have our work cut out for us, but the creation of this card game has been a wonderful journey so far. We look forward to the time when the game is complete and ready to be enjoyed by many!


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